Below is a list of publications which inspired us while creating DTMethod. We encourage you to get to know at least some of this literature. It will allow you to understand the factors influencing the effectivity of Design Thinking processes even better.
Happy reading.
Abraham, J. L. and Knight, D. J. (2001). Strategic innovation: Leveraging creative action for more profitable growth. Strategy & Leadership, Vol. 29, No. 1, pp 21–27.
Adánez, A. M. (2005). Does quantity generate quality? Testing the fundamental principle of brainstorming. Spanish Journal of Psychology, Vol. 8, No. 2, pp 215–220.
Agile Business Consortium (2014). AgilePM®: Agile Project Management Handbook, v2. Agile Business Consortium, Ashford, Kent.
Allio, L. (2014). Design thinking for public service excellence. UNDP Global Centre for Public Service Excellence, Singapore.
Amabile, T. M. (1996). Creativity in Context: Update to the social psychology of creativity. Westview Press, Boulder, CO.
Amason, A. C., Hochwarter, W. A., Thompson, K. R. and Harrisson, A. W. (1995). Conflict: An important dimension in successful management teams. Organizational Dynamics, Vol. 24, No. 2, pp 20–35.
Axelos (2018). Managing Successful Projects with PRINCE2. TSO, London.
Babbie, E. (2003). Badania Społeczne w Praktyce. Transl. W. Betkiewicz et al. Wydawnictwo Naukowe PWN, Warsaw.
Bouchard, T. J. Jr. and Hare, M. (1970). Size, performance, and potential in brainstorming groups. Journal of Applied Psychology, Vol. 54, No. 1, pp 51–55.
Bradley, J., White, B. J. and Mennecke, B. E. (2003). Teams and tasks: A temporal framework for the effects of interpersonal interventions on team performance. Small Group Research, Vol. 34, No. 3, pp 353–387. https://doi.org/10.1177/1046496403034003004.
Brown, V., Tumeo, M., Larey, T. S. and Paulus, P. B. (1998). Modeling cognitive interactions during group brainstorming. Small Group Research, Vol. 29, No. 4, pp 495–526.
Buisonjé de, D., Ritter, S. M., Bruin de, S., ter Horst, J. M.-L. and Meeldijk, A. (2017). Facilitating creative idea selection: The combined effects of self affirmation, promotion focus and positive affect. Creativity Research Journal, Vol. 29, No. 2, pp 174–181.
CB Insights (2018). Venture capital funnel shows odds of becoming a unicorn are about 1%.
CB Insights (2019). The top 12 reasons startups fail.
CB Insights (2021). The complete list of unicorn companies.
Chatterjee, M. (2020). How design thinking has revolutionised five prominent industries. Great Learning blog.
Coskun, H. (2005). Cognitive stimulation with convergent and divergent thinking exercises in brainwriting. incubation, sequence priming, and group context. Small Group Research, Vol. 36, No. 4, pp 466–498.
Coskun, H., Paulus, P. B., Brown, V. and Sherwood, J. J. (2000). Cognitive stimulation and problem presentation in idea-generating groups. Group Dynamics: Theory, Research, and Practice, Vol. 4, No. 4, pp 307–329.
Csíkszentmihályi, M. (1990). Flow: The Psychology of Optimal Experience. Harper & Row, New York, NY.
Czarny, R., Eromin, M. and Bogusz, O. (2020). Design thinking report. InProgress Design Lab, Krakow.
Davila, T., Epstein, M. and Shelton, R. (2006). Making Innovation Work: How to manage it, measure it, and profit from it. Pearson Education, Upper Saddle River, NJ.
Deci, E. L. and Vansteenkiste, M. (2003). Self-determination theory and basic need satisfaction: Understanding human development in positive psychology. KUL Research Center for Motivation and Time Perspective, Leuven.
Dennis, A. R., Valacich, J. S., Connolly, T. and Wynne, B. E. (1996). Process structuring in electronic brainstorming. Information Systems Research, Vol. 7, No. 2, pp 268–277.
DeRosa, D. M., Smith, C. L. and Hantula, D. A. (2007). The medium matters: Mining the long-promised merit of group interaction in creative idea generation tasks in a meta-analysis of the electronic group brainstorming literature. Computers in Human Behavior, Vol. 23, No. 3, pp 1549–1581.
Deuja, A., Kohn, N. W., Paulus, P. B. and Korde, R. M. (2014). Taking a broad perspective before brainstorming. Group Dynamics: Theory, Research and Practice, Vol. 18, No. 3, pp 222–236.
Diehl, M. and Stroebe, W. (1987). Productivity loss in brainstorming groups: Toward the solution of a riddle. Journal of Personality and Social Psychology, Vol. 53, No. 3, pp 497–509.
Dow, S., Glassco, A., Kass, J., Schwarz, M., Schwartz, D. L., Klemmer, S. R., Schwarz, J., Schwartz, M., Klemmer, D. L. and Dow, P. (2011). Parallel prototyping leads to better design results, more divergence, and increased self-efficacy. ACM Transactions on Computer-Human Interaction, Vol. 17, No. 18, pp 127–153..
Dow, S., Heddleston, K. and Klemmer, S. R. (2009). The efficacy of prototyping under time constraints. In: C&C ’09: Proceedings of the Seventh ACM Conference on Creativity and Cognition, Association for Computing Machinery, New York, NY, pp 165–174.
DSDM Consortium (2014). The DSDM Agile Project Framework Handbook. DSDM Consortium, Ashford, Kent.
Dugosh, K. L., Paulus, P. B., Roland, E. J. and Yang, H. C. (2000). Cognitive stimulation in brainstorming. Journal of Personality and Social Psychology, Vol. 79, No. 5, pp 722–735.
Dukała, K., Pyrkosz-Pacyna, J. and Czarny, R. (in press). DTMethod: A new evidence-based design thinking methodology and empirical findings.
Dunne, D. (2018). Implementing design thinking in organizations: An exploratory study. Journal of Organization Design, Vol. 7, No. 16, pp 1–16. https://doi.org/10.1186/s41469-018-0040-7.
Eden, C. (1990). The unfolding nature of group decision support: Two dimensions of practice. In: C. Eden, J. Radford (eds), Tackling Strategic Problems: The role of group decision support, Sage, London, pp 48–52.
Elmansy, R. (2021). The Double Diamond design thinking process and how to use it. Designorate.
Fabrica 360 (2020). 11 sectors that have been revolutionized by design thinking.
Friedman, R. S., Förster, J. and Denzler, M. (2007). Interactive effects of mood and task framing on creative generation. Creativity Research Journal, Vol. 19, No. 2–3, pp 141–162.
Gabrysiak, G., Giese, H. and Seibel, A. (2011). Toward next generation design thinking: Scenario-based prototyping for designing complex software systems with multiple users. In: C. Meinel, L. Leifer, H. Plattner (eds), Design Thinking: Understand – improve – apply, Springer-Verlag, Heidelberg, pp 219–236.
Gilovich, T., Griffin, D. and Kahneman, D. (eds) (2002). Heuristics and Biases: The psychology of intuitive judgment. Cambridge University Press, Cambridge.
Glapiński, A. (2012). Schumpeterowska teoria przedsiębiorcy, czyli skąd się bierze pies. Konsumpcja i Rozwój, Vol. 1, No. 2, pp 3–12.
Goldenberg, O., Larson, J. R. and Wiley, J. (2013). Goal instructions, response format, and idea generation in groups. Small Group Research, Vol. 44, No. 3, pp 227–256.
Google (2014). Creating a culture of innovation: Eight ideas that work at Google.
Gray, D. (2010). Forced ranking. Gamestorming.
Gray, D. (2011). How-now-wow matrix. Gamestorming.
Hackman, J. R. (2002). Leading Teams: Setting the stage for great performances. Harvard Business Review Press, Boston, MA.
Hackman, J. R. (2002). Why teams don’t work. In: S. Tindale, L. Heath, J. Edwards, E. J. Posavac, F. B. Bryant, Y. Suarez-Balcazar, E. Henderson-King, J. Myers (eds), Theory and Research on Small Groups, Springer, Boston, MA, pp 245–267.
Harrison, D. and Klein, K. (2007). What’s the difference? Diversity constructs as separation, variety, or disparity in organizations. Academy of Management Review, Vol. 32, No. 4, pp 1–30.
Hollingshead, A. B. (1996). The rank-order effect in group decision making. Organizational Behavior and Human Decision Processes, Vol. 68, No. 3, pp 181–193.
Huxham, C. and Cropper, S. (1994). From many to one and back: An exploration of some components of facilitation. Omega, Vol. 22, No. 1, pp 1–11.
Interaction Design Foundation (n.d.). 5 stages in the design thinking process.
Isaksen, S. (1994). Facilitating creative problem solving groups. ResearchGate.
Janis, I. L. (1972). Victims of Groupthink: A psychological study of foreign-policy decisions and fiascoes. Houghton Mifflin, Boston.
Kahneman, D. (2012). Pułapki Myślenia: O myśleniu szybkim i wolnym. Transl. P. Szymczak. Media Rodzina, Poznan.
Kahneman, D., Slovic, P. and Tversky, A. (1982). Judgement under Uncertainty: Heuristics and biases. Cambridge University Press, Cambridge.
Karau, S. J. and Williams, K. D. (1993). Social loafing: A meta-analytic review and theoretical integration. Journal of Personality and Social Psychology, Vol. 65, No. 4, pp 681–706.
Kaushik, A. (2009). Godzina Dziennie z Web Analytics: Stwórz dobrą strategię e-marketingową. Transl. T. Walczak. Wydawnictwo Helion, Gliwice.
Korde, R. and Paulus, P. B. (2017). Alternating individual and group idea generation: Finding the elusive synergy. Journal of Experimental Social Psychology, Vol. 70, pp 177–190.
Mahmoud-Jouini, S. B., Midler, C. and Silberzahn, P. (2016). Contributions of design thinking to project management in an innovation context. Project Management Journal, Vol. 47, No. 2, pp 144–156.
Mann, T. (2014). Facilitation: Develop your expertise, APMG-Business Books, High Wycombe.
Martin, B. and Hanington, B. (2012). Universal Methods of Design: 100 ways to research complex problems, develop innovative ideas, and design effective solutions. Rockport Publishers, Beverly, MA.
Mayfield, P. (2014). Stakeholder strategy. In: R. Smith, D. King, R. Sidhu, D. Skelsey (eds), The Effective Change Manager’s Handbook, Kogan Page, London, pp 172–209.
Michinov, N. (2012). Is electronic brainstorming or brainwriting the best way to improve creative performance in groups? An overlooked comparison of two idea-generation techniques. Journal of Applied Social Psychology, Vol. 42, pp 222–243.
Mullen, B., Johnson, C. and Salas, E. (1991). Productivity loss in brainstorming groups: A meta-analytic integration. Basic and Applied Social Psychology, Vol. 12, No. 1, pp 3–23.
Nemeth, C. J., Personnaz, B., Personnaz, M. and Goncalo, J. A. (2004). The liberating role of conflict in group creativity: A study in two countries. European Journal of Social Psychology, Vol. 34, No. 4, pp 365–374.
Nieminen, J. (2018). Innovation management – the ultimate guide. Viima.
Nijstad, B. A. and Stroebe, W. (2006). How the group affects the mind: A cognitive model of idea generation in groups. Personality and Social Psychology Review, Vol. 10, No. 3, pp 186–213.
Nowak, S. (2012). Metodologia Badań Społecznych. Wydawnictwo Naukowe PWN, Warsaw.
OECD (2008). Podręcznik Oslo: Zasady gromadzenia i interpretacji danych dotyczących innowacji, 3rd edn. Ministry of Science and Higher Education, Department of Strategy and Development of Science, Warsaw.
Osborn, A. F. (1953). Applied Imagination: Principles and procedures of creative problem-solving. Charles Scribner’s Sons, New York, NY.
Oxley, N. L., Dzindolet, M. T. and Paulus, P. B. (1996). The effects of facilitators on the performance of brainstorming groups. Journal of Social Behavior and Personality, Vol. 11, No. 4, pp 635–646
Oulasvirta, A., Kurvinen, E. and Kankainen, T. (2003). Understanding contexts by being there: Case studies in bodystorming. Personal and Ubiquitous Computing, Vol. 7, No. 2, pp 125–134.
Paulus, P. B. and Dzindolet, M. T. (1993). Social influence processes in group brainstorming. Journal of Personality and Social Psychology, Vol. 64, No. 4, pp 575–586.
Paulus, P. B. and Kenworthy, J. (2018). Effective brainstorming. In: P. B. Paulus, B. A. Nijstad (eds), Handbook of Group Creativity and Innovation, Oxford University Press, Oxford, pp 1–52.
Paulus, P. B., Kohn, N. W. and Arditti, L. E. (2011). Effects of quantity and quality instructions on brainstorming, Journal of Creative Behavior, Vol. 45, No. 1, pp 38–46.
Paulus, P. B. and Larey, T. (1999). Group preference and convergent tendencies in small groups: A content analysis of group brainstorming performance. Creativity Research Journal, Vol. 12, No. 3, pp 175–184.
Paulus, P. B., Nakui, T., Putman, V. L. and Brown, V. R. (2006). Effects of task instructions and brief breaks on brainstorming. Group Dynamics: Theory, Research and Practice, Vol. 10, No. 3, pp 206–219.
Paulus, P. B. and Yang, H. (2000). Idea generation in groups: A basis for creativity in organizations. Organizational Behavior and Human Decision Processes, Vol. 82, No. 1, pp 76–87.
Project Management Institute. (2013). A Guide to the Project Management Body of Knowledge (PMBOK® Guide), 5th edn. Project Management Institute, Newtown Square, PA.
Putman, V. L. and Paulus, P. B. (2009). Brainstorming, brainstorming rules and decision making. Journal of Creative Behavior, Vol. 43, No. 1, pp 29–40.
Ries, E. (2017). Metoda Lean Startup: Wykorzystaj innowacyjne narzędzia i stwórz firmę, która zdobędzie rynek. Transl. B. Sałbut. Onepress, Gliwice.
Rietzschel, E. F., Nijstad, B. A. and Stroebe, W. (2007). Relative accessibility of domain knowledge: The effects of knowledge activation on the quantity and originality of generated ideas. Journal of Experimental Social Psychology, Vol. 43, No. 1, pp 933–946.
Rietzschel, E. F., Nijstad, B. A. and Stroebe, W. (2010). The selection of creative ideas after individual idea generation: Choosing between creativity and impact. British Journal of Psychology, Vol. 101, No. 1, pp 47–68.
Runco, M. A., Illies, J. J. and Eisenman, R. (2005). Creativity, originality, and appropriateness: What do explicit instructions tell us about their relationships? Journal of Creative Behavior, Vol. 39, No. 2, pp 137–148.
Ryan, R. M. and Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, Vol. 55, No. 1, pp 68–78.
Ryan, R. M. and Grolnick, W. (1986). Origins and pawns in the classroom: Self-report and projective assessment of individual differences in children’s perceptions. Journal of Personality and Social Psychology, Vol. 50, No. 3, pp 550–558.
Santanen, E. L., Vreede de, G.-J. and Briggs, R. O. (2004). Causal relationships in creative problem solving: Comparing facilitation interventions for ideation. Journal of Management Information Systems. Vol. 20, No. 4, pp 167–198.
Schmiedgen, J., Rhinow, H., Köppen, E. and Meinel, C. (2015). Parts without a whole? The current state of design thinking practice in organizations (Study Report No. 97). Hasso-Plattner-Institut für Softwaresystemtechnik an der Universität Potsdam, Potsdam.
Schulz von Thun, F. (2003). Sztuka rozmawiania – Część 1: Analiza zaburzeń. Transl. P. Włodyga. Wydawnictwo WAM, Kraków.
Schwaber, K. and Sutherland, J. (2020). Przewodnik po Scrumie: Opis reguł. Scrum Guides.
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